In this series of video lessons, we follow along with Michael Pavlovich as he uses a host of tools and techniques within ZBrush to create a helmet for his character.

Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently Lead Character Artist at Certain Affinity in Austin, TX.
In addition to his “day job” he has also produced 5 video tutorials for eat3D .
Part 1-Positioning SubTools - Click to Play VideoFollow along in this video as Michael explains the basics of using DynaMesh, as well as the size relationship between subtools to properly control your resolutions when Dynameshing.
Part 2-DynaMesh Subtools - Click to Play VideoLearn how to use Insert Brushes in DynaMesh mode, while retaining sculpted resolution with the projection button.
Part 3-Creating Shell with DynaMesh – Click to Play Video See the power of DynaMesh in this video as we discuss the SliceCurve Brush and create shell features to quickly cut and shape a model.
Part 4-Creating Trim With CurveTubes Brush - Click to Play VideoThis video covers a combination of the CurveTube Brush and DynaMesh to add finishing trim to this model.
Part 5-Accessories With Topology Tools - Click to Play VideoFinishing off this series of videos is the clever use of topology tools and Adaptive Skin mode to create the final accessories for the helmet